Elements are attributes that are added to certain skills and apply debuffs to enemies and have a burst effect when the debuff has been stacked enough times on a target.
Debuffs[]
Debuffs are status ailments applied to a target that has been hit with an elemental skill.
Fire: Damage over time
Ice: Reduced movement speed
Lightning: Damage over time, increased skill delay
Earth: Reduced movement speed
Light: Damage over time, knockback
Darkness: Damage over time
Burst Effects[]
Burst effects occur when a target has built up enough stacks of the same element's debuffs.
Fire: High damage explosion
Ice: Immobilize, damage after immobilize wears off
Lightning: High damage explosion
Earth: Immobilize, damage after immobilize wears off
Light: High damage explosion
Darkness: Immobilize, damage after immobilize wears off