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Frost Mage
Weapon(s) Used Staff
Properties Magic Ranged DPS

Summary[]

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Lore[]

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Gameplay[]

Skills[]

Passives[]

Ice Energy[]

Ice Energy is an essential resource for casting Mastery skills and some Specialization skills. The initial upper limit is 50 points. It naturally restores 2 ice energy every second.


Mystic Ice[]

Each seal grants you 10 points of Light Energy after consumed and has a 10 second cooldown. Initially starts with 5 Divine Seals


Extreme Cold State[]

Adds additional effects to certain skills.

Basic Attack[]

Rain & Tide[]

Perform water-shaped attacks of up to four stages, each stage dealing a percentage of your magic attack power as magic damage. Perfectly dodging a boss's red flash attack will trigger counter.
DMG: 12% → 12% → 16% → 21% Counter DMG: 100%
Preview

Mastery Skills[]

Frostlance[]

Chant for 1.4 sec, then consume 10 points of Ice Energy to launch a Frost Spear at the target, dealing a percentage of your magic attack power as magic damage. Consume 1 Mystic Ice to cast immediately and increase damage by 20%. When in Extreme Cold state, the target is considered frozen.
DMG: 165%
Preview


Ice Ray[]

Consume 15 points of Ice Energy, and launch a beam of ice in the target direction, dealing a percentage of your magic attack power as magic damage to all enemies on the beam every 0.3 sec. After causing damage 5 times in a row, consume more Ice Energy to maintain the beam. Every 7 points of Ice Energy can maintain the beam for 0.3 sec longer. Every time Ice Ray causes damage, increase damage by 8%, but maximum does not exceed 80%. (Stop firing when Ice Energy is less than 3 points)
Base DMG: 30%
Preview

Ultimate Skill[]

Extreme Cold · Snow Carol[]

Summon an ice field under you, knocking back all enemy units in range, and summon a meteor to hit the target dealing a percentage of your magic attack power as magic damage. The player will continuously regenerate 220 points of Ice Energy while in the Ice Field and gain Extreme Cold status. Enemies within the area will be continuously slowed down until they are frozen.
Field DMG: 100% Meteor DMG: 800% Cooldown: 60 sec
Preview

Specialization Skill[]

Meteor Storm[]

Summon 3 meteors above the target, dealing a percentage of your magic attack power as magic damage to the target and its surroundings. This skill has 2 charges.
DMG: 99% Cost: 5 Ice Energy Cooldown: 15 sec
Preview


Kiyotaki Orb[]

Cast a slow moving water ball at the target and gain 1 Mystic Ice, and then gain 1 Mystic Ice every 3 sec. The water ball slows down after hitting any target. While the water ball exists, it continuously deals a percentage of your magic attack power as magic damage and a strong slow effect to all enemies around it. In the Extreme Cold state, the water ball will freeze and explode at the end, causing more magic damage to enemies in range. This skill has 2 charges.
DMG: 12% Explosion DMG: 36% Cooldown: 25 sec
Preview


Ice Storm[]

Channel for 2.9 sec, then consume 30 points of Ice Energy to summon an Ice Storm at the target, continuously dealing a percentage of your magic attack power as magic damage to all enemies within the range.
DMG: 558% Cost: 30 Ice Energy Cooldown: 30 sec
Preview


Water Vortex[]

Spread a Water Vortex under the target and continuously deal a percentage of your magic attack power as magic damage to enemies within the range. Each time damage is caused, 2 points of Ice Energy are restored for each target hit. In the Extreme Cold state, the Water Vortex will freeze and explode at the end, causing more magic damage to all enemies within range.
DMG: 200% Explosion DMG: 40% Cooldown: 15 sec
Preview


Freezing Wind[]

The accumulated chill from the player gushes out, dealing a percentage of your magic attack power as magic damage and freezing effect to surrounding targets. Charging the skill will change the skill range and damage. Level 1: Chant for 1 sec, fan-shaped range with a radius of 8m in front. Level 2: Chant for 2 sec, fan-shaped range with radius of 8m in front, increased damage by 50%. Level 3: Chant for 3 sec, circle with a radius of 8m around player, increased damage by 100%. When you have 1/3/5 pieces of Mystic Ice, skip stage 1/2/3 and cast it.
Base DMG: 175% Cooldown: 30 sec
Preview


Ice Infusion[]

Accumulate 8 points of Ice Energy per sec during the duration and increase Haste.
Haste Increase: 15% Duration: 7 sec Cooldown: 45 sec
Preview


Tide Convergence[]

Summon a water tornado at the target and continuously deal a percentage of your magic attack power as magic damage. The channeling lasts for 5 sec after summoning. Can be cast again to end early. In the Extreme Cold state, the water tornado will freeze and explode at the end, causing more magic damage to all enemies within range.
DMG: 86% Explosion DMG: 240% Cooldown: 30 sec
Preview


Ice Shelter[]

Freeze yourself, becoming immune to all damage but unable to move. Continuously deal a percentage of your magic attack power as magic damage to all enemies within range and slow them down until they are frozen.
DMG: 150% Duration: 5 sec Cooldown: 45 sec
Preview

Talent Tree[]

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Media[]



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