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Marksman
Weapon(s) Used Bow
Properties Physical Ranged DPS


Summary[]

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Gameplay[]

Fights alongside a giant wolf that draws enemy attention and coordinates attacks with precision.

Commands a trained falcon to pinpoint enemy weaknesses. The falcon strikes upon triggering a critical hit.

Skills[]

Passives[]

Light Energy[]

The initial light energy upper limit is 100 points. After accumulating to the upper limit, you can enter the light energy recast state by casting a special attack, losing 25 light energy per second, and exit the state when the light energy reaches 0. During the state duration, some skills will gain ability bonuses.


Light Energy Recast[]

Basic Attack[]

Missless shots[]

Quickly draw the bow to shoot up to 4 times, each arrow fired deals a percentage of your physical attack power as physical damage, and can accumulate 2 light energy when in a non-light energy recast state. Perfectly dodging a boss's red flash attack will trigger counter.
DMG: 35% → 35% → 70% → 60% Counter DMG: 100%
Preview

Mastery Skills[]

Storm Arrow[]

Quickly draw the bow and shoot 5 arrows at the target, each arrow hits the enemy Deals a percentage of your physical attack power as physical damage and accumulates 1 light energy. The skill can be charged up to 2 times. When the light energy reaches the upper limit, Storm Arrow will immediately gain 2 layers of energy, and the number of energy layers will be increased to 5 layers.
DMG: 100% Cooldown: 5 sec
Preview


Double Arrow[]

Slide sideways and quickly shoot 2 arrows at the enemy, dealing a percentage of your physical attack power as physical damage. In the light energy recast state, the double arrow evolves into Light · Quadruple arrow, jump into the air and shoot 4 powerful arrows, dealing a percentage of your physical attack power as physical damage and the critical strike chance of this damage is doubled. The skill can be charged 3 times.
DMG: 200% Enhanced DMG: 600% Cooldown: 7 sec
Preview

Ultimate Skill[]

Sharp Eyes · Light Arrow[]

Gather light energy and shoot a huge arrow at the enemy. The arrow explodes upon hitting an enemy or reaching its maximum flight distance, continuously dealing a percentage of your physical attack power as physical damage and pulls all enemies to the center within the explosion range.
DMG: 250% Continuous DMG: 25% Cooldown: 60 sec
Preview

Specialization Skill[]

Raging Shot[]

Continuously draw the bow to shoot several arrows at the enemy, dealing a percentage of your physical attack power as physical damage. Can be recast to end early. Light energy will not be consumed during the light energy recast state, and up to 21 light energy will be restored when hitting the enemy.
DMG: 504% Cooldown: 23 sec
Preview


Rain of Arrows[]

Fires a dense rain of arrows at the enemy area, continuously dealing a percentage of your physical attack power as physical damage to enemies in the area. It restores 20 light energy when cast, and an additional 2 light energy is restored for each enemy hit, up to a maximum of 10 additional light energy.
DMG: 200% Cooldown: 20 sec
Preview


Call of the Wild[]

Send out a call to summon a powerful pet.
Summon Wild Wolf: The summoned wild wolf pounces on the current target, dealing a percentage of your physical attack power as physical damage to the target and its surroundings, then joins the battle and disappears after 8 seconds.
Summon Falcon: The summoned falcon dives forward in a straight line, dealing a percentage of your physical attack power as physical damage to the target it touches, and then disappears.
Wolf DMG: 100% Falcon DMG: 100% Cooldown: 45 sec
Preview


Shaped Shot[]

After charging in place, it fires an arrow with penetrating power in the direction of the enemy, dealing a percentage of your physical attack power as physical damage to all enemies in the flight path and knocking them back. It cannot knock back targets with toughness values, but it will reduce their toughness values. The critical damage caused by the concentrated shot is increased by 100%. The skill can be charged up to 2 times. No charging is required to cast when in the light energy recast state.
DMG: 500% Cooldown: 30 sec
Preview


Light Energy Bomb[]

Charge up light energy arrows and fire them at the enemy area at once. Continuously deal a percentage of your physical attack power as physical damage to enemies in the area. Light energy will not be consumed during the light energy recast state, and more arrows will be charged, causing an additional 50% physical damage.
DMG: 800% Cooldown: 30 sec
Preview


Spiritual Cohesion[]

Puts oneself into a state of mental concentration, increasing haste during the duration, and reduces the cooldown of Specialization skills by 50%.
Haste Increase: 15% + 800 Duration: 12 sec Cooldown: 45 sec
Preview


Explosive Shot[]

Fire an explosive arrow at the target. After the explosive arrow detonates, it deals a percentage of your physical attack power as physical damage to surrounding targets. When the ? skill causes critical damage, the explosive arrow charges 1 layer. After reaching 5 layers or 5 seconds, the explosive arrow detonates. Each layer of charging increases the explosive arrow's damage by 100%.
Base DMG: 180% Detonation DMG: 70% Cooldown: 15 sec
Preview


Deterrent Shot[]

Quickly jump up and shoot at the enemy, dealing a percentage of your physical attack power as physical damage. And make yourself and your teammates immune to all physical damage for 5 seconds. The skill can be charged up to 2 times.
DMG: 100% Duration: 5 sec Cooldown: 25 sec
Preview

Talent Tree[]

Media[]

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