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Shield Knight
Weapon(s) Used 1H Sword, Shield
Properties Physical Melee Tank

Summary[]

A melee knight class that has powerful crowd control and tanking abilities. It can block incoming attacks with it's shield, consuming the shield gauge. If the shield gauge reaches zero then all shield-utilizing skills will be temporarily disabled.

Lore[]

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Gameplay[]

Skills[]

Passives[]

Light Energy[]

Resources needed to cast specialized skills. Initially capped at 100.


Divine Seal[]

Each seal grants you 10 points of Light Energy after consumed and has a 10 second cooldown. Initially starts with 5 Divine Seals


Light-Forged Barrier[]

Each stack grants you +2% max HP. Stacks up to 10 times. Lasts for 25 seconds or until all stacks are consumed.

Basic Attack[]

Sword of Justice[]

Swing your sword for a three hits attack and finish it with a shield bash. Each hit deals a percentage of your physical attack power as physical damage. Perfectly dodging a boss's red flash attack will trigger counter.
DMG: 30% → 30% → 60% → 80% Counter DMG: 100%
Preview

Mastery Skills[]

Brave Shield Bash[]

Instantly cast a shield bash in front of you, dealing a percentage of your physical attack power as physical damage, and increase your physical defense(Stacks 3 times).
DMG: 80% Phys Def Increase: 10% Duration: 10 sec Cost: 1 Divine Seal
Preview


Vanguard[]

Charge up a slash and cast a slash in front of you, dealing a percentage of your physical attack power as physical damage and grants you 2 stacks of Light-Forged Barrier
DMG: 120% Cost: 1 Divine Seal
Preview

Ultimate Skill[]

Majestic · Divine Light Infusion[]

Stimulate the divine light, taunt and deal a percentage of your physical attack power as physical damage to the enemy, grants you 300% attack power's Light-forged Barrier. In the next 10 seconds, refresh 1 Divine Seal instantly every 2 seconds.(The seal with the longest remaining cooldown will be prioritized).
DMG: 300% Cooldown: 60 sec
Preview

Specialization Skill[]

Judgement[]

Summon the divine light to attack the target area, dealing a percentage of your physical attack power as physical damage and heal yourself based on a percentage of your lost HP(Min 5% max HP).
DMG: 150% Heal: 30% lost HP Cost: 45 Light Energy
Preview


Reckoning[]

Swing your sword to deal a percentage of your physical attack power as physical damage to nearby enemies.
DMG: 350% Cost: 2 Divine Seals
Preview


Shield Throw[]

Spin the shield to throw it. Taunt nearby enemies, dealing a percentage of your physical attack power as physical damage to targets hit. In next 10 seconds, all targets hit will deal reduced damage to you.
DMG: 100% Cooldown: 12 sec
Preview


Excalibur[]

Summon a sharp sword piercing upwards from beneath the target's feet, dealing a percentage of your physical attack power as physical damage and gain 5 stacks of Light-forged Barrier.
DMG: 400% Cost: 3 Divine Seals
Preview


Bright Determination[]

Gain the determination to win, every 2 secs, throw your shield at a nearby enemy dealing a percentage of your physical attack power as physical damage and grants you 10 points of Light Energy.

In the next 10 seconds, reduce the damage you take. Reduction ratio is fixed and can not exceed a fixed percentage of your attack power.
DMG: 120% DMG Reduction Ratio: 10% of Max HP DMG Reduction Cap: 80% of AP Cooldown: 70 sec
Preview


Guardian of the Divine Light[]

Summon the Guardian of the Divine Light to protect you, gaining damage reduction while the buff is active.

If you take lethal damage during the skill duration, remove Guardian of the Divine Light, become immune to death for one instance, and instantly heal 25% of your max HP.
Phys Def Increase: 520 DMG Reduction: 30% Duration: 10 sec Cooldown: 45 sec
Preview


Grim Conquest[]

Costs up to 8 stacks of Light-forged Barrier, summon the divine light to quickly circle around you. Every 1 sec, deal a percentage of your physical attack power as physical damage to nearby enemies and grants you 1 stack of Light-forged Barrier. For every target you deal damage to, heal yourself for 1% of your max HP(5% of your max HP at most). On cast, every stack of Light-forged Barrier consumed extends the duration by 2 seconds, up to 16 seconds.
DMG: 100% Heal: 1% Max HP Cost: Up to 8 stacks Duration: ? sec Cooldown: 45 sec
Preview


Divine Ring[]

Infuse the divine light into the ground to create a ring. Inside the ring, heal you and your allies and deal a percentage of your physical attack power as physical damage to enemies every 1 second.
DMG: 96% Heal: 348% Duration: - sec Cooldown: 30 sec
Preview

Talent Tree[]

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Media[]

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