A melee knight class that has powerful crowd control and tanking abilities. It can block incoming attacks with it's shield, consuming the shield gauge. If the shield gauge reaches zero then all shield-utilizing skills will be temporarily disabled.
Swing your sword for a three hits attack and finish it with a shield bash. Each hit deals a percentage of your physical attack power as physical damage. Perfectly dodging a boss's red flash attack will trigger counter.
Instantly cast a shield bash in front of you, dealing a percentage of your physical attack power as physical damage, and increase your physical defense(Stacks 3 times).
Charge up a slash and cast a slash in front of you, dealing a percentage of your physical attack power as physical damage and grants you 2 stacks of Light-Forged Barrier
Stimulate the divine light, taunt and deal a percentage of your physical attack power as physical damage to the enemy, grants you 300% attack power's Light-forged Barrier. In the next 10 seconds, refresh 1 Divine Seal instantly every 2 seconds.(The seal with the longest remaining cooldown will be prioritized).
Summon the divine light to attack the target area, dealing a percentage of your physical attack power as physical damage and heal yourself based on a percentage of your lost HP(Min 5% max HP).
Spin the shield to throw it. Taunt nearby enemies, dealing a percentage of your physical attack power as physical damage to targets hit. In next 10 seconds, all targets hit will deal reduced damage to you.
Summon a sharp sword piercing upwards from beneath the target's feet, dealing a percentage of your physical attack power as physical damage and gain 5 stacks of Light-forged Barrier.
Gain the determination to win, every 2 secs, throw your shield at a nearby enemy dealing a percentage of your physical attack power as physical damage and grants you 10 points of Light Energy.
In the next 10 seconds, reduce the damage you take. Reduction ratio is fixed and can not exceed a fixed percentage of your attack power.
Summon the Guardian of the Divine Light to protect you, gaining damage reduction while the buff is active.
If you take lethal damage during the skill duration, remove Guardian of the Divine Light, become immune to death for one instance, and instantly heal 25% of your max HP.
Costs up to 8 stacks of Light-forged Barrier, summon the divine light to quickly circle around you. Every 1 sec, deal a percentage of your physical attack power as physical damage to nearby enemies and grants you 1 stack of Light-forged Barrier. For every target you deal damage to, heal yourself for 1% of your max HP(5% of your max HP at most). On cast, every stack of Light-forged Barrier consumed extends the duration by 2 seconds, up to 16 seconds.
Infuse the divine light into the ground to create a ring. Inside the ring, heal you and your allies and deal a percentage of your physical attack power as physical damage to enemies every 1 second.