A melee knight class that has powerful crowd control and tanking abilities. It can block incoming attacks with it's shield, consuming the shield gauge. If the shield gauge reaches zero then all shield-utilizing skills will be temporarily disabled.
Performs up to four attacks, each hit dealing a percentage of your physical attack power as physical damage. Perfectly dodging a boss's red flash attack will trigger counter.
Stabs the enemy 3 times at high speed dealing a percentage of your physical attack power as physical damage. Gain 1 layer of sharpness when enemy is hit
Leap into the air and launch a top-down attack on the enemy dealing a percentage of your physical attack power as physical damage. Gain 1 layer of sharpness when enemy is hit
Charge into the enemy with all your might, dealing a percentage of your physical attack power as physical damage to enemies within range and knocking them away, while also restoring 100 points of courage.
After casting, it stuns the enemy in front of it, dealing a percentage of your physical attack power as physical damage to it. During the effect, it continuously stores 70 points of courage and increases your own strength. The skill has 2 charges.
Retract the spinning spear, and then stab the enemy with a final blow. The Spiral spear wind tears through the surrounding air, dealing a percentage of your physical attack power as physical damage to enemies within range.
Stab at the enemy, dealing a percentage of your physical attack power as physical damage and gaining 15 courage. Cast again to launch a large-scale sweep, dealing a percentage of your physical attack power as physical damage to all enemies around you and knocking them away. Cannot knock away targets with Armor, in return, deal increased damage to the armor bar. In addition, you can gain an additional 10 courage for each enemy hit, up to a maximum of 50.
Leap into the air and throw a wind spear at the enemy. Deal a percentage of your physical attack power as physical damage to all enemies in range, dealing high damage to the armor bar, and gain 1 layer of sharpness when enemy is hit.
Manifest your courage into a continuous wind field, dealing a percentage of your physical attack power as physical damage to surrounding targets until the courage dissipates, consuming 16 points of courage every second.
Leaps up and deals a percentage of your physical attack power as physical damage to the target and its surroundings. This skill gains 5% damage for each stack of sharpness consumed.
Condenses wind pressure in front of you, immune to all the damage from the front and increase the counterattack damage according to the number of attacks received, dealing a percentage of your physical attack power as physical damage.